*** PARTIAL AND OBSOLETE DESCRIPTION I MADE TOO MANY CHANGE AND NO TIME TO KEEP THIS UP TO DATE ***
In DonMartyMod you start at year 10,000 BC,
You only have a settler at start.
The very first step is to build a hut, this bring cro-magnon emigrant to your village and unlock the tech tree.
You wont have any science until you build the council of elder.
You wont have a capital until you build your palace and you need masonry to build it.
Finishing your palace trigger a golden age its really the begining of your civilization.
All terrain improvement have been upgraded.
lake, and ocean give +1
You will stay longer in each era you are able to build massive army in any era.
You wont be able to build a settler abefore learning the wheel.
New building: Shaman house, Chieftain House, Hut, Council of the elder and Palisade from kael tutorial.
New Units : Cro-magnon, Chieftain, Shaman.
New tech : Hut building.
New Specialist: apprentice +2 science +1 great scientist
Other:
Fort and Citadel + 50% defence
Crossbow upgrade to sniper since V1.27
Longer golden age, harder to get
Noncombat unit now die from ranged attack.
Up to 300xp from barbarian.
No science per population
slower worldwonder
Less unit maintenance
Longhouse give +2 food to balance farm and mine upgrade.
Building science give 25%
Building giving more hapiness and more specialist
Fish, banana, deer, sheep, cow, wheat, horse give +1 happiness and are
tradable
...
History :
I win my first game on diplomatic victory, my town was small, i didn't use all the land around them, i didn't explore half of the map. I realize the game was incomplete, the mod list was empty, so i decide to mod.
V1.1-1.7
Upgrade yield, beter specialist, longer research, faster unit production
V1.8-V1.10
Starting to add building and unit
V1.11-1.23
No capital, unable to build settler and no science that bugged the AI.
V1.24 Fix AI, i tested it on quick speed after 111 turn im second in science with 4 town. All wonder of the world are build in far away land. So it will be the best release since V1.10.
V1.25 balance and fix. New building for the classical era: Agora + 4 culture + 1 gold. Now horseback riding mounted unit need stable instead of horse, stable require 2 horse.
V1.26 Unique hero for each civ !
You will need to complete the Heroic epic to get your hero. I will make different prereq for each civ specific Heroic epic, so the american wont have a medieval hero.
Jeanne D'Arc
Robin Hood
Achilles
Huitzilopchtli
Frederick Barbarossa
Saladin
Sonni Ali
Miyamoto Musashi
Scipio Africanus
Rustam
Guan Yu
Ilya Muromets
Mehmet II
Tadodaho
Thutmose
Parashurama
Chuck Norris was too strong, now america have John Henry, he build railroad at 10X the speed of a worker.
I forget Siam hero...
For now Siam will have the basic hero like all other mod civ.
I reduce the price of basic hut from 10 to 3, because it suck when you play marathon.
V1.27
New unit: sniper. (Crossbow upgrade to sniper)
New Specialist scholar +3 science + 2 great scientist
balance :
reduce cost of shaman house + warchief house
engineer now +4 production + 1 science
Remake of all difficulty level. Warlord difficulty and up are harder.
V1.28 uploaded 2010-10-27
All new Ancient Era Tech Tree
Tech: Fishing, Slavery, Tools, Cave Painting
Building: Fishery, Slave Market
Unit: Slave
Specialist : Slave
Wonder: Lascaux
V1.29
Add sniper unit
V1.30
I made a military camp improvement that can only be build by the warchief +1 food +25% defense.
A farmer unit that can build farm. So you can have farm before worker.
Balance city growth, human unit cost food to build and lots of other small change and bug fix.
didn't test if AI build the military camp.
V1.32
Tech: Crop rotation
Research agrement cost more.
no more farmer.
Library +1 , +1 / 5
V1.33
Mod added :
Zulu Impi from Deliverator
GreyTiger's Courthouse Judge Mod
V1.34 bugged never released
V1.35
fix Courthouse Judge Mod + Harder Barbarian
V1.36 -- Only available here
Mod added :
GreyTiger Horticulture v2
Valkrionn Economy v5
V1.37 --
added Thalassicus Balance Policies.
I reworked it to fit my "no capital at start"
added Thalassicus Balance City Development.
V1.38 --
add:
Smellymummy Liberation boost
killmeplease Emigration
Afforess TechDiffusion
Gazebo City State Diplomacy
V1.39 --
add flavor to palace
reduce happiness by handicap:
Settler = 15
Chieftain = 12
Warlord = 10
Prince = 9
King = 7
Emperor = 6
Immortal = 5
Deity = 4
V1.40 Fix Cro-Magnon not working in V1.39
V1.41 Fix bug from last patch.
Add a lots of new building from civilization nights
Fix new patch policy to fit the mod
V1.42 More patch bug fix
Now need palace to build settler.
V1.43
I made a new kind of settler the colonist require printing press. He move faster and doesn't need to be build in capital like the settler.
New wasted resource system!
V1.44
Remove bug reported by Fëanor
Remove wasted ressources system. If you want to try it add <UpdateDatabase>xml/WasteImprovement.xml</UpdateDatabase> in DonMartyMod(v44).modinfo file.
V1.45 (under development only available here)
New Building City Hall +3 +1 +10 with Citizenship. 12 Maintenance cost and +5% . Require Printing Press
New Policy God King require Monarchy +1/5
Building the Pyramid give 2 free slave.
In DonMartyMod you start at year 10,000 BC,
You only have a settler at start.
The very first step is to build a hut, this bring cro-magnon emigrant to your village and unlock the tech tree.
You wont have any science until you build the council of elder.
You wont have a capital until you build your palace and you need masonry to build it.
Finishing your palace trigger a golden age its really the begining of your civilization.
All terrain improvement have been upgraded.
lake, and ocean give +1
You will stay longer in each era you are able to build massive army in any era.
You wont be able to build a settler abefore learning the wheel.
New building: Shaman house, Chieftain House, Hut, Council of the elder and Palisade from kael tutorial.
New Units : Cro-magnon, Chieftain, Shaman.
New tech : Hut building.
New Specialist: apprentice +2 science +1 great scientist
Other:
Fort and Citadel + 50% defence
Crossbow upgrade to sniper since V1.27
Longer golden age, harder to get
Noncombat unit now die from ranged attack.
Up to 300xp from barbarian.
No science per population
slower worldwonder
Less unit maintenance
Longhouse give +2 food to balance farm and mine upgrade.
Building science give 25%
Building giving more hapiness and more specialist
Fish, banana, deer, sheep, cow, wheat, horse give +1 happiness and are
tradable
...
History :
I win my first game on diplomatic victory, my town was small, i didn't use all the land around them, i didn't explore half of the map. I realize the game was incomplete, the mod list was empty, so i decide to mod.
V1.1-1.7
Upgrade yield, beter specialist, longer research, faster unit production
V1.8-V1.10
Starting to add building and unit
V1.11-1.23
No capital, unable to build settler and no science that bugged the AI.
V1.24 Fix AI, i tested it on quick speed after 111 turn im second in science with 4 town. All wonder of the world are build in far away land. So it will be the best release since V1.10.
V1.25 balance and fix. New building for the classical era: Agora + 4 culture + 1 gold. Now horseback riding mounted unit need stable instead of horse, stable require 2 horse.
V1.26 Unique hero for each civ !
You will need to complete the Heroic epic to get your hero. I will make different prereq for each civ specific Heroic epic, so the american wont have a medieval hero.
Jeanne D'Arc
Robin Hood
Achilles
Huitzilopchtli
Frederick Barbarossa
Saladin
Sonni Ali
Miyamoto Musashi
Scipio Africanus
Rustam
Guan Yu
Ilya Muromets
Mehmet II
Tadodaho
Thutmose
Parashurama
Chuck Norris was too strong, now america have John Henry, he build railroad at 10X the speed of a worker.
I forget Siam hero...
For now Siam will have the basic hero like all other mod civ.
I reduce the price of basic hut from 10 to 3, because it suck when you play marathon.
V1.27
New unit: sniper. (Crossbow upgrade to sniper)
New Specialist scholar +3 science + 2 great scientist
balance :
reduce cost of shaman house + warchief house
engineer now +4 production + 1 science
Remake of all difficulty level. Warlord difficulty and up are harder.
V1.28 uploaded 2010-10-27
All new Ancient Era Tech Tree
Tech: Fishing, Slavery, Tools, Cave Painting
Building: Fishery, Slave Market
Unit: Slave
Specialist : Slave
Wonder: Lascaux
V1.29
Add sniper unit
V1.30
I made a military camp improvement that can only be build by the warchief +1 food +25% defense.
A farmer unit that can build farm. So you can have farm before worker.
Balance city growth, human unit cost food to build and lots of other small change and bug fix.
didn't test if AI build the military camp.
V1.32
Tech: Crop rotation
Research agrement cost more.
no more farmer.
Library +1 , +1 / 5
V1.33
Mod added :
Zulu Impi from Deliverator
GreyTiger's Courthouse Judge Mod
V1.34 bugged never released
V1.35
fix Courthouse Judge Mod + Harder Barbarian
V1.36 -- Only available here
Mod added :
GreyTiger Horticulture v2
Valkrionn Economy v5
V1.37 --
added Thalassicus Balance Policies.
I reworked it to fit my "no capital at start"
added Thalassicus Balance City Development.
V1.38 --
add:
Smellymummy Liberation boost
killmeplease Emigration
Afforess TechDiffusion
Gazebo City State Diplomacy
V1.39 --
add flavor to palace
reduce happiness by handicap:
Settler = 15
Chieftain = 12
Warlord = 10
Prince = 9
King = 7
Emperor = 6
Immortal = 5
Deity = 4
V1.40 Fix Cro-Magnon not working in V1.39
V1.41 Fix bug from last patch.
Add a lots of new building from civilization nights
Fix new patch policy to fit the mod
V1.42 More patch bug fix
Now need palace to build settler.
V1.43
I made a new kind of settler the colonist require printing press. He move faster and doesn't need to be build in capital like the settler.
New wasted resource system!
V1.44
Remove bug reported by Fëanor
Remove wasted ressources system. If you want to try it add <UpdateDatabase>xml/WasteImprovement.xml</UpdateDatabase> in DonMartyMod(v44).modinfo file.
V1.45 (under development only available here)
New Building City Hall +3 +1 +10 with Citizenship. 12 Maintenance cost and +5% . Require Printing Press
New Policy God King require Monarchy +1/5
Building the Pyramid give 2 free slave.